Build without progress bars.
Change the game and keep playing. Routine changes reload without dropping you into a native build.
Loop is the fastest way to iterate on a game idea.
Change the game and keep playing. Routine changes reload without dropping you into a native build.
Send a playable link as soon as an idea is worth showing.
Loop records the game state behind every frame. Scrub to any moment and inspect the entities, events, and values.
Your AI tools can inspect the project and running world, make a scoped change, and verify the result. You direct the work.
Build native Players and move performance-critical systems into C or C++. The prototype does not need to be rewritten in another engine.
The running world stays structured, inspectable, and restorable.
Game data in TOML. Behavior in TypeScript or JavaScript. Interfaces in HTML and CSS.
Move individual systems into C or C++ when they need it.
The editor, CLI, tests, and AI tools use the same typed commands.
Source stays readable, diffable, and compatible with ordinary Git workflows.
Players identify the exact code, assets, packages, and runtime they contain.
Build the same project for immediate browser delivery and installed targets.
One rendering architecture spans browser and native Players.
Join the waitlist. We're inviting experienced game makers with real projects as early access opens.